Other than that, Visibility and relationship are not connected. Having a Delegation or Embassy improves relationships a bit, and having a very good relationship is required to create an Alliance. For example, if you only have a Trade Route with them, the gossips will start with 'Our traders heard that.' while if you have an Alliance the gossip will start with 'An allied friend tells us that.'.ĭiplomatic Visibility is mostly independent of your relationship with a leader. Gossip items are represented as coming from a source which more or less matches what provides your current Access level to the nation. All reasons for relationship status revealed.Revealed further reasons for relationship status related to second agenda.Revealed negative reasons related to: war, grievances, spying, settling, broken promises.Revealed positive reasons for relationship related to: meetings, trade, emergencies.Second and late game agendas are hidden.No reasons for relationship status revealed, except those related to the leader's main agenda.This table lists the information provided at each level of access: In the Renaissance Era all the levels become available once the Printing technology is researched. The maximum level possible in the Medieval Era is 'Secret', which can be achieved by making an Alliance with the other party. The maximum Visibility level available in the Ancient and Classical Eras is 'Open'. What you may expect to see in the next level of visibility.The kind of information you receive at this level.A list of the factors that contribute to the level of Visibility you have of that leader, like trade routes established or embassies.Your current level of visibility (None, Limited, Open, Secret or Top Secret).The " Access level" panel in the Diplomacy screen of a leader shows the following information: At higher levels of Visibility, you receive frequent updates about what they do. At the first level (None) you know very little about them you don't know their agendas or even what influences your relationship. In short, Diplomatic Visibility reflects the level of intelligence you can gather about other leaders' agendas, their military plans, and landmark achievements, while Gossip is the news and messages you receive whenever there are remarkable events occurring in other empires.ĭiplomatic Visibility, or " Access level", is a new mechanic in Civilization VI and represents the amount of intel you can receive about the actions of another civilization and the character of their leader. Unlike prior games, which provided automatic feedback on important happenings in other civilizations, this intel must now be acquired through the Diplomatic Visibility and Gossip system. Diplomatic Visibility and Gossip are closely related mechanics introduced in Civilization VI.
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